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Broken roads soundtrack
Broken roads soundtrack













broken roads soundtrack

Grey is an NPC node and green is a standard dialogue option. Each of the blue, purple, red or yellow nodes corresponds with a quadrant on the moral compass. This snapshot of a conversation is taken from articy:draft, the narrative design tool we’re using on Broken Roads, and gives a hint at the level of reactivity and choice available to players based upon earlier moral decisions - or immoral decisions, if that’s your thing.

broken roads soundtrack

One of our newer devs, Dean Baron, who joined us in November has been diving into improving our quests, XP and level up systems (somewhat essential classics of the RPG genre!) and getting them where they need to be for some exciting things we want to show off a little later this year.Īnd here we have a spoiler-free look at a very late-game conversation written by our Narrative Director, Leanne Taylor-Giles. Big fan of the ‘miffed’ icon, personally… Here’s a shot of the team during a recent art review looking at the proposed icons for some of the skills and abilities in Broken Roads. We’ve also been revisiting the UI across the board, reworking almost everything in combat from the ground up. Here’s our feral pig, modeled by Art Lead Bianca Roux and textured by Lead Environment Artist Sara Laubscher.

Broken roads soundtrack update#

Hello from all of us here at Drop Bear Bytes! Been a couple months since we shared an update here (you can follow us on Twitter or Instagram [where we post a new screenshot almost every week) so please enjoy this look at what the team have been up to!įirst off, we’ve been preparing more of the creatures you’ll encounter in Broken Roads, from the usual domestic and farm animals to WA’s wildlife, and of course some of the more… ‘out there’ inhabitants of a post-apocalyptic future Australia. You can also view this blog and our other dev blogs on our official website [ The screenshot above may look pretty, but it’s an example of right characters, right location, wrong conversation, so Dean and Annieymay will go over the logic in articy, the scene setup in Unity, and compare against a test plan (basically, the steps to complete the quest which helps both integration and QA) to see which sneaky variables or conditional checks have gone awry.Īnd that’s it for now! Thanks for reading, and hope you all enjoy a restful Easter weekend if that’s a holiday you observe. “It has truly been a ride as someone who has been a fan of the game since 2019 to now apart of the team since last year seeing the amazing world and reading the incredible writing and knowing that RPG lovers and gamer are going to have something special on their hands." "Recently I have been focusing on integration (as you may have seen on our socials) and making sure the game is playable from origin to endgame,” he says.

broken roads soundtrack

Dean and Anniemay have been doing a fantastic job of this recently. It’s one thing to design the quests and hook up all the logic and conversations in articy, and another to actually get the quests to play as intended in Unity. Our Unity Developer/Recommender of Good Games/Integrator/Game Dev Guy, Dean Baron, has been powering through the implementation of the quests in Broken Roads.















Broken roads soundtrack